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					<a href="../modules/nodes_MapHeightNodeShader.html">nodes/MapHeightNodeShader</a>
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					<a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html">MapHeightNodeShader</a>
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			<h1>Class MapHeightNodeShader</h1>
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						<p>Map height node that uses GPU height calculation to generate the deformed plane mesh.</p>
					</div>
					<p>This solution is faster if no mesh interaction is required since all trasnformations are done in the GPU the transformed mesh cannot be accessed for CPU operations (e.g. raycasting).</p>
					<dl class="tsd-comment-tags">
						<dt>param</dt>
						<dd><p>The parent node of this node.</p>
						</dd>
						<dt>param</dt>
						<dd><p>Map view object where this node is placed.</p>
						</dd>
						<dt>param</dt>
						<dd><p>Position in the node tree relative to the parent.</p>
						</dd>
						<dt>param</dt>
						<dd><p>Zoom level in the tile tree of the node.</p>
						</dd>
						<dt>param</dt>
						<dd><p>X position of the node in the tile tree.</p>
						</dd>
						<dt>param</dt>
						<dd><p>Y position of the node in the tile tree.</p>
						</dd>
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			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
				<ul class="tsd-hierarchy">
					<li>
						<a href="nodes_MapHeightNode.MapHeightNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNode</a>
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							<li>
								<span class="target">MapHeightNodeShader</span>
							</li>
						</ul>
					</li>
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			<section class="tsd-panel-group tsd-index-group">
				<h2>Index</h2>
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							<h3>Constructors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#constructor" class="tsd-kind-icon">constructor</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Properties</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#animations" class="tsd-kind-icon">animations</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#cacheChild" class="tsd-kind-icon">cache<wbr>Child</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#castShadow" class="tsd-kind-icon">cast<wbr>Shadow</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#children" class="tsd-kind-icon">children</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#childrenCache" class="tsd-kind-icon">children<wbr>Cache</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#customDepthMaterial" class="tsd-kind-icon">custom<wbr>Depth<wbr>Material</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#customDistanceMaterial" class="tsd-kind-icon">custom<wbr>Distance<wbr>Material</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#frustumCulled" class="tsd-kind-icon">frustum<wbr>Culled</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#geometry" class="tsd-kind-icon">geometry</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#geometryNormals" class="tsd-kind-icon">geometry<wbr>Normals</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#geometrySize" class="tsd-kind-icon">geometry<wbr>Size</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#heightLoaded" class="tsd-kind-icon">height<wbr>Loaded</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#id" class="tsd-kind-icon">id</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#isMesh" class="tsd-kind-icon">is<wbr>Mesh</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#isObject3D" class="tsd-kind-icon">is<wbr>Object3D</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#layers" class="tsd-kind-icon">layers</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#level" class="tsd-kind-icon">level</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#location" class="tsd-kind-icon">location</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#mapView" class="tsd-kind-icon">map<wbr>View</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#material" class="tsd-kind-icon">material</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#matrix" class="tsd-kind-icon">matrix</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#matrixAutoUpdate" class="tsd-kind-icon">matrix<wbr>Auto<wbr>Update</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#matrixWorld" class="tsd-kind-icon">matrix<wbr>World</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#matrixWorldNeedsUpdate" class="tsd-kind-icon">matrix<wbr>World<wbr>Needs<wbr>Update</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#modelViewMatrix" class="tsd-kind-icon">model<wbr>View<wbr>Matrix</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#morphTargetDictionary" class="tsd-kind-icon">morph<wbr>Target<wbr>Dictionary</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#morphTargetInfluences" class="tsd-kind-icon">morph<wbr>Target<wbr>Influences</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#name" class="tsd-kind-icon">name</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#nodesLoaded" class="tsd-kind-icon">nodes<wbr>Loaded</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#normalMatrix" class="tsd-kind-icon">normal<wbr>Matrix</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#onAfterRender" class="tsd-kind-icon">on<wbr>After<wbr>Render</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#onBeforeRender" class="tsd-kind-icon">on<wbr>Before<wbr>Render</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#parent" class="tsd-kind-icon">parent</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#parentNode" class="tsd-kind-icon">parent<wbr>Node</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#position" class="tsd-kind-icon">position</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#quaternion" class="tsd-kind-icon">quaternion</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#receiveShadow" class="tsd-kind-icon">receive<wbr>Shadow</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#renderOrder" class="tsd-kind-icon">render<wbr>Order</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#rotation" class="tsd-kind-icon">rotation</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#scale" class="tsd-kind-icon">scale</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#subdivided" class="tsd-kind-icon">subdivided</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#textureLoaded" class="tsd-kind-icon">texture<wbr>Loaded</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#type" class="tsd-kind-icon">type</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#up" class="tsd-kind-icon">up</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#userData" class="tsd-kind-icon">user<wbr>Data</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#uuid" class="tsd-kind-icon">uuid</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#visible" class="tsd-kind-icon">visible</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#x" class="tsd-kind-icon">x</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#y" class="tsd-kind-icon">y</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#DefaultMatrixAutoUpdate" class="tsd-kind-icon">Default<wbr>Matrix<wbr>Auto<wbr>Update</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#DefaultUp" class="tsd-kind-icon">Default<wbr>Up</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-overwrite tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#baseGeometry" class="tsd-kind-icon">base<wbr>Geometry</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-overwrite tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#baseScale" class="tsd-kind-icon">base<wbr>Scale</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#bottomLeft" class="tsd-kind-icon">bottom<wbr>Left</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#bottomRight" class="tsd-kind-icon">bottom<wbr>Right</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#childrens" class="tsd-kind-icon">childrens</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#emptyTexture" class="tsd-kind-icon">empty<wbr>Texture</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-overwrite tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#geometry-1" class="tsd-kind-icon">geometry</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#geometrySize-1" class="tsd-kind-icon">geometry<wbr>Size</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#root" class="tsd-kind-icon">root</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#tileSize" class="tsd-kind-icon">tile<wbr>Size</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#topLeft" class="tsd-kind-icon">top<wbr>Left</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#topRight" class="tsd-kind-icon">top<wbr>Right</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#add" class="tsd-kind-icon">add</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#addEventListener" class="tsd-kind-icon">add<wbr>Event<wbr>Listener</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#applyMatrix4" class="tsd-kind-icon">apply<wbr>Matrix4</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#applyQuaternion" class="tsd-kind-icon">apply<wbr>Quaternion</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#attach" class="tsd-kind-icon">attach</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#clear" class="tsd-kind-icon">clear</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#clone" class="tsd-kind-icon">clone</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#copy" class="tsd-kind-icon">copy</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#createChildNodes" class="tsd-kind-icon">create<wbr>Child<wbr>Nodes</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#dispatchEvent" class="tsd-kind-icon">dispatch<wbr>Event</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getNeighbors" class="tsd-kind-icon">get<wbr>Neighbors</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getNeighborsDirection" class="tsd-kind-icon">get<wbr>Neighbors<wbr>Direction</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getObjectById" class="tsd-kind-icon">get<wbr>Object<wbr>ById</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getObjectByName" class="tsd-kind-icon">get<wbr>Object<wbr>ByName</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getObjectByProperty" class="tsd-kind-icon">get<wbr>Object<wbr>ByProperty</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getWorldDirection" class="tsd-kind-icon">get<wbr>World<wbr>Direction</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getWorldPosition" class="tsd-kind-icon">get<wbr>World<wbr>Position</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getWorldQuaternion" class="tsd-kind-icon">get<wbr>World<wbr>Quaternion</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#getWorldScale" class="tsd-kind-icon">get<wbr>World<wbr>Scale</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#hasEventListener" class="tsd-kind-icon">has<wbr>Event<wbr>Listener</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#initialize" class="tsd-kind-icon">initialize</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-overwrite"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#loadHeightGeometry" class="tsd-kind-icon">load<wbr>Height<wbr>Geometry</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-overwrite"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#loadTexture" class="tsd-kind-icon">load<wbr>Texture</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#localToWorld" class="tsd-kind-icon">local<wbr>ToWorld</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#lookAt" class="tsd-kind-icon">look<wbr>At</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#nodeReady" class="tsd-kind-icon">node<wbr>Ready</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-overwrite"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#raycast" class="tsd-kind-icon">raycast</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#remove" class="tsd-kind-icon">remove</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#removeEventListener" class="tsd-kind-icon">remove<wbr>Event<wbr>Listener</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#rotateOnAxis" class="tsd-kind-icon">rotate<wbr>OnAxis</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#rotateOnWorldAxis" class="tsd-kind-icon">rotate<wbr>OnWorld<wbr>Axis</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#rotateX" class="tsd-kind-icon">rotateX</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#rotateY" class="tsd-kind-icon">rotateY</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#rotateZ" class="tsd-kind-icon">rotateZ</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#setRotationFromAxisAngle" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#setRotationFromEuler" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Euler</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#setRotationFromMatrix" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Matrix</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#setRotationFromQuaternion" class="tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Quaternion</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#simplify" class="tsd-kind-icon">simplify</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#subdivide" class="tsd-kind-icon">subdivide</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#toJSON" class="tsd-kind-icon">toJSON</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#translateOnAxis" class="tsd-kind-icon">translate<wbr>OnAxis</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#translateX" class="tsd-kind-icon">translateX</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#translateY" class="tsd-kind-icon">translateY</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#translateZ" class="tsd-kind-icon">translateZ</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#traverse" class="tsd-kind-icon">traverse</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#traverseAncestors" class="tsd-kind-icon">traverse<wbr>Ancestors</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#traverseVisible" class="tsd-kind-icon">traverse<wbr>Visible</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#updateMatrix" class="tsd-kind-icon">update<wbr>Matrix</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#updateMatrixWorld" class="tsd-kind-icon">update<wbr>Matrix<wbr>World</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#updateMorphTargets" class="tsd-kind-icon">update<wbr>Morph<wbr>Targets</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#updateWorldMatrix" class="tsd-kind-icon">update<wbr>World<wbr>Matrix</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#worldToLocal" class="tsd-kind-icon">world<wbr>ToLocal</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html#prepareMaterial" class="tsd-kind-icon">prepare<wbr>Material</a></li>
							</ul>
						</section>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Constructors</h2>
				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite">
					<a name="constructor" class="tsd-anchor"></a>
					<h3>constructor</h3>
					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">new <wbr>Map<wbr>Height<wbr>Node<wbr>Shader<span class="tsd-signature-symbol">(</span>parentNode<span class="tsd-signature-symbol">?: </span><a href="nodes_MapHeightNode.MapHeightNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNode</a>, mapView<span class="tsd-signature-symbol">?: </span><a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a>, location<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, level<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, x<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, y<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#constructor">constructor</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L23">source/nodes/MapHeightNodeShader.ts:23</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Map height node constructor.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>parentNode: <a href="nodes_MapHeightNode.MapHeightNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNode</a><span class="tsd-signature-symbol"> = null</span></h5>
								</li>
								<li>
									<h5>mapView: <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a><span class="tsd-signature-symbol"> = null</span></h5>
								</li>
								<li>
									<h5>location: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = ...</span></h5>
								</li>
								<li>
									<h5>level: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></h5>
								</li>
								<li>
									<h5>x: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></h5>
								</li>
								<li>
									<h5>y: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Properties</h2>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="animations" class="tsd-anchor"></a>
					<h3>animations</h3>
					<div class="tsd-signature tsd-kind-icon">animations<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">AnimationClip</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#animations">animations</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:160</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Array with animation clips.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>[]</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="cacheChild" class="tsd-anchor"></a>
					<h3>cache<wbr>Child</h3>
					<div class="tsd-signature tsd-kind-icon">cache<wbr>Child<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#cacheChild">cacheChild</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L72">source/nodes/MapNode.ts:72</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Indicate if the node should cache its children when it is simplified.</p>
						</div>
						<p>Should only be used if the child generation process is time consuming.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="castShadow" class="tsd-anchor"></a>
					<h3>cast<wbr>Shadow</h3>
					<div class="tsd-signature tsd-kind-icon">cast<wbr>Shadow<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#castShadow">castShadow</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:136</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Gets rendered into shadow map.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>false</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="children" class="tsd-anchor"></a>
					<h3>children</h3>
					<div class="tsd-signature tsd-kind-icon">children<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#children">children</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:56</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Array with object&#39;s children.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>[]</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="childrenCache" class="tsd-anchor"></a>
					<h3>children<wbr>Cache</h3>
					<div class="tsd-signature tsd-kind-icon">children<wbr>Cache<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#childrenCache">childrenCache</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L65">source/nodes/MapNode.ts:65</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Cache with the children objects created from subdivision.</p>
						</div>
						<p>Used to avoid recreate object after simplification and subdivision.</p>
						<p>The default value is null. Only used if &quot;cacheChild&quot; is set to true.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="customDepthMaterial" class="tsd-anchor"></a>
					<h3>custom<wbr>Depth<wbr>Material</h3>
					<div class="tsd-signature tsd-kind-icon">custom<wbr>Depth<wbr>Material<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Material</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#customDepthMaterial">customDepthMaterial</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:174</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
								When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in
								the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a
							transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="customDistanceMaterial" class="tsd-anchor"></a>
					<h3>custom<wbr>Distance<wbr>Material</h3>
					<div class="tsd-signature tsd-kind-icon">custom<wbr>Distance<wbr>Material<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Material</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#customDistanceMaterial">customDistanceMaterial</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:179</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Same as customDepthMaterial, but used with PointLight.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="frustumCulled" class="tsd-anchor"></a>
					<h3>frustum<wbr>Culled</h3>
					<div class="tsd-signature tsd-kind-icon">frustum<wbr>Culled<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#frustumCulled">frustumCulled</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:148</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>When this is set, it checks every frame if the object is in the frustum of the camera. Otherwise the object gets drawn every frame even if it isn&#39;t visible.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>true</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="geometry" class="tsd-anchor"></a>
					<h3>geometry</h3>
					<div class="tsd-signature tsd-kind-icon">geometry<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">BufferGeometry</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#geometry">geometry</a></p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:14</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="geometryNormals" class="tsd-anchor"></a>
					<h3>geometry<wbr>Normals</h3>
					<div class="tsd-signature tsd-kind-icon">geometry<wbr>Normals<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#geometryNormals">geometryNormals</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L42">source/nodes/MapHeightNode.ts:42</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>If true the tiles will compute their normals.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="geometrySize" class="tsd-anchor"></a>
					<h3>geometry<wbr>Size</h3>
					<div class="tsd-signature tsd-kind-icon">geometry<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 16</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#geometrySize">geometrySize</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L37">source/nodes/MapHeightNode.ts:37</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Size of the grid of the geometry displayed on the scene for each tile.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="heightLoaded" class="tsd-anchor"></a>
					<h3>height<wbr>Loaded</h3>
					<div class="tsd-signature tsd-kind-icon">height<wbr>Loaded<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#heightLoaded">heightLoaded</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L22">source/nodes/MapHeightNode.ts:22</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Flag indicating if the tile height data was loaded.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="id" class="tsd-anchor"></a>
					<h3>id</h3>
					<div class="tsd-signature tsd-kind-icon">id<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#id">id</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:28</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Unique number of this object instance.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="isMesh" class="tsd-anchor"></a>
					<h3>is<wbr>Mesh</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Mesh<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#isMesh">isMesh</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L80">source/nodes/MapNode.ts:80</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Variable to check if the node is a mesh.</p>
						</div>
						<p>Used to draw or not draw the node</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="isObject3D" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> is<wbr>Object3D</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Object3D<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">true</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#isObject3D">isObject3D</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:185</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Used to check whether this or derived classes are Object3Ds. Default is true.
							You should not change this, as it is used internally for optimisation.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="layers" class="tsd-anchor"></a>
					<h3>layers</h3>
					<div class="tsd-signature tsd-kind-icon">layers<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Layers</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#layers">layers</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:125</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Layers()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="level" class="tsd-anchor"></a>
					<h3>level</h3>
					<div class="tsd-signature tsd-kind-icon">level<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#level">level</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L34">source/nodes/MapNode.ts:34</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Tile level of this node.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="location" class="tsd-anchor"></a>
					<h3>location</h3>
					<div class="tsd-signature tsd-kind-icon">location<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#location">location</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L29">source/nodes/MapNode.ts:29</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Index of the map node in the quad-tree parent node.</p>
						</div>
						<p>Position in the tree parent, can be topLeft, topRight, bottomLeft or bottomRight.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="mapView" class="tsd-anchor"></a>
					<h3>map<wbr>View</h3>
					<div class="tsd-signature tsd-kind-icon">map<wbr>View<span class="tsd-signature-symbol">:</span> <a href="MapView.MapView-1.html" class="tsd-signature-type" data-tsd-kind="Class">MapView</a><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#mapView">mapView</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L17">source/nodes/MapNode.ts:17</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>The map view object where the node is placed.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="material" class="tsd-anchor"></a>
					<h3>material</h3>
					<div class="tsd-signature tsd-kind-icon">material<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Material</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Material</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#material">material</a></p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:15</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrix" class="tsd-anchor"></a>
					<h3>matrix</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#matrix">matrix</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:102</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Local transform.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix4()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrixAutoUpdate" class="tsd-anchor"></a>
					<h3>matrix<wbr>Auto<wbr>Update</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<wbr>Auto<wbr>Update<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#matrixAutoUpdate">matrixAutoUpdate</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:114</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>THREE.Object3D.DefaultMatrixAutoUpdate</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrixWorld" class="tsd-anchor"></a>
					<h3>matrix<wbr>World</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<wbr>World<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#matrixWorld">matrixWorld</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:108</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>The global transform of the object. If the Object3d has no parent, then it&#39;s identical to the local transform.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix4()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="matrixWorldNeedsUpdate" class="tsd-anchor"></a>
					<h3>matrix<wbr>World<wbr>Needs<wbr>Update</h3>
					<div class="tsd-signature tsd-kind-icon">matrix<wbr>World<wbr>Needs<wbr>Update<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#matrixWorldNeedsUpdate">matrixWorldNeedsUpdate</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:120</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>When this is set, it calculates the matrixWorld in that frame and resets this property to false.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>false</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="modelViewMatrix" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> model<wbr>View<wbr>Matrix</h3>
					<div class="tsd-signature tsd-kind-icon">model<wbr>View<wbr>Matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#modelViewMatrix">modelViewMatrix</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:91</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix4()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="morphTargetDictionary" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagOptional">Optional</span> morph<wbr>Target<wbr>Dictionary</h3>
					<div class="tsd-signature tsd-kind-icon">morph<wbr>Target<wbr>Dictionary<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{}</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#morphTargetDictionary">morphTargetDictionary</a></p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:17</li>
						</ul>
					</aside>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-index-signature">
								<h5><span class="tsd-signature-symbol">[</span>key: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]: </span><span class="tsd-signature-type">number</span></h5>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="morphTargetInfluences" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagOptional">Optional</span> morph<wbr>Target<wbr>Influences</h3>
					<div class="tsd-signature tsd-kind-icon">morph<wbr>Target<wbr>Influences<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#morphTargetInfluences">morphTargetInfluences</a></p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:16</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="name" class="tsd-anchor"></a>
					<h3>name</h3>
					<div class="tsd-signature tsd-kind-icon">name<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#name">name</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:39</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Optional name of the object (doesn&#39;t need to be unique).</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>&#39;&#39;</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="nodesLoaded" class="tsd-anchor"></a>
					<h3>nodes<wbr>Loaded</h3>
					<div class="tsd-signature tsd-kind-icon">nodes<wbr>Loaded<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#nodesLoaded">nodesLoaded</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L49">source/nodes/MapNode.ts:49</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Indicates how many children nodes where loaded.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="normalMatrix" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> normal<wbr>Matrix</h3>
					<div class="tsd-signature tsd-kind-icon">normal<wbr>Matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Matrix3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#normalMatrix">normalMatrix</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:96</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Matrix3()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="onAfterRender" class="tsd-anchor"></a>
					<h3>on<wbr>After<wbr>Render</h3>
					<div class="tsd-signature tsd-kind-icon">on<wbr>After<wbr>Render<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#onAfterRender">onAfterRender</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:202</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Calls after rendering object</p>
						</div>
					</div>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-signature">
								<ul class="tsd-signatures tsd-kind-type-literal tsd-parent-kind-class">
									<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
								</ul>
								<ul class="tsd-descriptions">
									<li class="tsd-description">
										<div class="tsd-comment tsd-typography">
											<div class="lead">
												<p>Calls after rendering object</p>
											</div>
										</div>
										<h4 class="tsd-parameters-title">Parameters</h4>
										<ul class="tsd-parameters">
											<li>
												<h5>renderer: <span class="tsd-signature-type">WebGLRenderer</span></h5>
											</li>
											<li>
												<h5>scene: <span class="tsd-signature-type">Scene</span></h5>
											</li>
											<li>
												<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
											</li>
											<li>
												<h5>geometry: <span class="tsd-signature-type">BufferGeometry</span></h5>
											</li>
											<li>
												<h5>material: <span class="tsd-signature-type">Material</span></h5>
											</li>
											<li>
												<h5>group: <span class="tsd-signature-type">Group</span></h5>
											</li>
										</ul>
										<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
									</li>
								</ul>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="onBeforeRender" class="tsd-anchor"></a>
					<h3>on<wbr>Before<wbr>Render</h3>
					<div class="tsd-signature tsd-kind-icon">on<wbr>Before<wbr>Render<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#onBeforeRender">onBeforeRender</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:190</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Calls before rendering object</p>
						</div>
					</div>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-signature">
								<ul class="tsd-signatures tsd-kind-type-literal tsd-parent-kind-class">
									<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>renderer<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">WebGLRenderer</span>, scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, geometry<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span>, material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span>, group<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Group</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
								</ul>
								<ul class="tsd-descriptions">
									<li class="tsd-description">
										<div class="tsd-comment tsd-typography">
											<div class="lead">
												<p>Calls before rendering object</p>
											</div>
										</div>
										<h4 class="tsd-parameters-title">Parameters</h4>
										<ul class="tsd-parameters">
											<li>
												<h5>renderer: <span class="tsd-signature-type">WebGLRenderer</span></h5>
											</li>
											<li>
												<h5>scene: <span class="tsd-signature-type">Scene</span></h5>
											</li>
											<li>
												<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
											</li>
											<li>
												<h5>geometry: <span class="tsd-signature-type">BufferGeometry</span></h5>
											</li>
											<li>
												<h5>material: <span class="tsd-signature-type">Material</span></h5>
											</li>
											<li>
												<h5>group: <span class="tsd-signature-type">Group</span></h5>
											</li>
										</ul>
										<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
									</li>
								</ul>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="parent" class="tsd-anchor"></a>
					<h3>parent</h3>
					<div class="tsd-signature tsd-kind-icon">parent<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Object3D</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#parent">parent</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:50</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s parent in the scene graph.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>null</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="parentNode" class="tsd-anchor"></a>
					<h3>parent<wbr>Node</h3>
					<div class="tsd-signature tsd-kind-icon">parent<wbr>Node<span class="tsd-signature-symbol">:</span> <a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol"> = null</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#parentNode">parentNode</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L22">source/nodes/MapNode.ts:22</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Parent node (from an upper tile level).</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="position" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> position</h3>
					<div class="tsd-signature tsd-kind-icon">position<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#position">position</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:68</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local position.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Vector3()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="quaternion" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> quaternion</h3>
					<div class="tsd-signature tsd-kind-icon">quaternion<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Quaternion</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#quaternion">quaternion</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:80</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local rotation as a Quaternion.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Quaternion()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="receiveShadow" class="tsd-anchor"></a>
					<h3>receive<wbr>Shadow</h3>
					<div class="tsd-signature tsd-kind-icon">receive<wbr>Shadow<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#receiveShadow">receiveShadow</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:142</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Material gets baked in shadow receiving.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>false</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="renderOrder" class="tsd-anchor"></a>
					<h3>render<wbr>Order</h3>
					<div class="tsd-signature tsd-kind-icon">render<wbr>Order<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#renderOrder">renderOrder</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:154</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Overrides the default rendering order of scene graph objects, from lowest to highest renderOrder. Opaque and transparent objects remain sorted independently though. When this property is set for an instance of Group, all descendants objects will be sorted and rendered together.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>0</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotation" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> rotation</h3>
					<div class="tsd-signature tsd-kind-icon">rotation<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Euler</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#rotation">rotation</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:74</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local rotation (Euler angles), in radians.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Euler()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="scale" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagReadonly">Readonly</span> scale</h3>
					<div class="tsd-signature tsd-kind-icon">scale<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#scale">scale</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:86</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object&#39;s local scale.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>new THREE.Vector3()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="subdivided" class="tsd-anchor"></a>
					<h3>subdivided</h3>
					<div class="tsd-signature tsd-kind-icon">subdivided<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#subdivided">subdivided</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L56">source/nodes/MapNode.ts:56</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Variable to check if the node is subdivided.</p>
						</div>
						<p>To avoid bad visibility changes on node load.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="textureLoaded" class="tsd-anchor"></a>
					<h3>texture<wbr>Loaded</h3>
					<div class="tsd-signature tsd-kind-icon">texture<wbr>Loaded<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#textureLoaded">textureLoaded</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L27">source/nodes/MapHeightNode.ts:27</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Flag indicating if the tile texture was loaded.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="type" class="tsd-anchor"></a>
					<h3>type</h3>
					<div class="tsd-signature tsd-kind-icon">type<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#type">type</a></p>
						<ul>
							<li>Defined in node_modules/three/src/objects/Mesh.d.ts:19</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="up" class="tsd-anchor"></a>
					<h3>up</h3>
					<div class="tsd-signature tsd-kind-icon">up<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#up">up</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:62</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Up direction.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>THREE.Object3D.DefaultUp.clone()</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="userData" class="tsd-anchor"></a>
					<h3>user<wbr>Data</h3>
					<div class="tsd-signature tsd-kind-icon">user<wbr>Data<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{}</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#userData">userData</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:166</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>{}</p>
							</dd>
						</dl>
					</div>
					<div class="tsd-type-declaration">
						<h4>Type declaration</h4>
						<ul class="tsd-parameters">
							<li class="tsd-parameter-index-signature">
								<h5><span class="tsd-signature-symbol">[</span>key: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]: </span><span class="tsd-signature-type">any</span></h5>
							</li>
						</ul>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="uuid" class="tsd-anchor"></a>
					<h3>uuid</h3>
					<div class="tsd-signature tsd-kind-icon">uuid<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#uuid">uuid</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:33</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="visible" class="tsd-anchor"></a>
					<h3>visible</h3>
					<div class="tsd-signature tsd-kind-icon">visible<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#visible">visible</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:130</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Object gets rendered if true.</p>
						</div>
						<dl class="tsd-comment-tags">
							<dt>default</dt>
							<dd><p>true</p>
							</dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="x" class="tsd-anchor"></a>
					<h3>x</h3>
					<div class="tsd-signature tsd-kind-icon">x<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#x">x</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L39">source/nodes/MapNode.ts:39</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Tile x position.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
					<a name="y" class="tsd-anchor"></a>
					<h3>y</h3>
					<div class="tsd-signature tsd-kind-icon">y<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#y">y</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L44">source/nodes/MapNode.ts:44</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Tile y position.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external">
					<a name="DefaultMatrixAutoUpdate" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> Default<wbr>Matrix<wbr>Auto<wbr>Update</h3>
					<div class="tsd-signature tsd-kind-icon">Default<wbr>Matrix<wbr>Auto<wbr>Update<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#DefaultMatrixAutoUpdate">DefaultMatrixAutoUpdate</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:212</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static tsd-is-external">
					<a name="DefaultUp" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> Default<wbr>Up</h3>
					<div class="tsd-signature tsd-kind-icon">Default<wbr>Up<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#DefaultUp">DefaultUp</a></p>
						<ul>
							<li>Defined in node_modules/three/src/core/Object3D.d.ts:211</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-overwrite tsd-is-static">
					<a name="baseGeometry" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> base<wbr>Geometry</h3>
					<div class="tsd-signature tsd-kind-icon">base<wbr>Geometry<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">BufferGeometry</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#baseGeometry">baseGeometry</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L47">source/nodes/MapHeightNodeShader.ts:47</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Base geometry is attached to the map viewer object.</p>
						</div>
						<p>It should have the full size of the world so that operations over the MapView bounding box/sphere work correctly.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-overwrite tsd-is-static">
					<a name="baseScale" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> base<wbr>Scale</h3>
					<div class="tsd-signature tsd-kind-icon">base<wbr>Scale<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#baseScale">baseScale</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L49">source/nodes/MapHeightNodeShader.ts:49</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Base scale applied to the map viewer object.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="bottomLeft" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> bottom<wbr>Left</h3>
					<div class="tsd-signature tsd-kind-icon">bottom<wbr>Left<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 2</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#bottomLeft">bottomLeft</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L125">source/nodes/MapNode.ts:125</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Index of top left quad-tree branch node.</p>
						</div>
						<p>Can be used to navigate the children array looking for neighbors.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="bottomRight" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> bottom<wbr>Right</h3>
					<div class="tsd-signature tsd-kind-icon">bottom<wbr>Right<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 3</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#bottomRight">bottomRight</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L132">source/nodes/MapNode.ts:132</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Index of top left quad-tree branch node.</p>
						</div>
						<p>Can be used to navigate the children array looking for neighbors.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="childrens" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> childrens</h3>
					<div class="tsd-signature tsd-kind-icon">childrens<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 4</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#childrens">childrens</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L99">source/nodes/MapNode.ts:99</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>How many children each branch of the tree has.</p>
						</div>
						<p>For a quad-tree this value is 4.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="emptyTexture" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> empty<wbr>Texture</h3>
					<div class="tsd-signature tsd-kind-icon">empty<wbr>Texture<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Texture</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L35">source/nodes/MapHeightNodeShader.ts:35</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Empty texture used as a placeholder for missing textures.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-overwrite tsd-is-static">
					<a name="geometry-1" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> geometry</h3>
					<div class="tsd-signature tsd-kind-icon">geometry<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">BufferGeometry</span><span class="tsd-signature-symbol"> = ...</span></div>
					<aside class="tsd-sources">
						<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#geometry-1">geometry</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L45">source/nodes/MapHeightNodeShader.ts:45</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Map node plane geometry.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="geometrySize-1" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> geometry<wbr>Size</h3>
					<div class="tsd-signature tsd-kind-icon">geometry<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 256</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L40">source/nodes/MapHeightNodeShader.ts:40</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Size of the grid of the geometry displayed on the scene for each tile.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="root" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> root</h3>
					<div class="tsd-signature tsd-kind-icon">root<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = -1</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#root">root</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L104">source/nodes/MapNode.ts:104</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Root node has no location.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="tileSize" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> tile<wbr>Size</h3>
					<div class="tsd-signature tsd-kind-icon">tile<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 256</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#tileSize">tileSize</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L32">source/nodes/MapHeightNode.ts:32</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Original tile size of the images retrieved from the height provider.</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="topLeft" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> top<wbr>Left</h3>
					<div class="tsd-signature tsd-kind-icon">top<wbr>Left<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#topLeft">topLeft</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L111">source/nodes/MapNode.ts:111</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Index of top left quad-tree branch node.</p>
						</div>
						<p>Can be used to navigate the children array looking for neighbors.</p>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-static">
					<a name="topRight" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> top<wbr>Right</h3>
					<div class="tsd-signature tsd-kind-icon">top<wbr>Right<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></div>
					<aside class="tsd-sources">
						<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#topRight">topRight</a></p>
						<ul>
							<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L118">source/nodes/MapNode.ts:118</a></li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>Index of top left quad-tree branch node.</p>
						</div>
						<p>Can be used to navigate the children array looking for neighbors.</p>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="add" class="tsd-anchor"></a>
					<h3>add</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">add<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">...</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#add">add</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:318</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Adds object as child of this object.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagRest">Rest</span> <span class="tsd-signature-symbol">...</span>object: <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="addEventListener" class="tsd-anchor"></a>
					<h3>add<wbr>Event<wbr>Listener</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">add<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#addEventListener">addEventListener</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:27</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Adds a listener to an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>type: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The type of event to listen to.</p>
									</div>
								</li>
								<li>
									<h5>listener: <span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The function that gets called when the event is fired.</p>
									</div>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>event: <span class="tsd-signature-type">Event</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="applyMatrix4" class="tsd-anchor"></a>
					<h3>apply<wbr>Matrix4</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">apply<wbr>Matrix4<span class="tsd-signature-symbol">(</span>matrix<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Matrix4</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#applyMatrix4">applyMatrix4</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:217</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>This updates the position, rotation and scale with the matrix.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>matrix: <span class="tsd-signature-type">Matrix4</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="applyQuaternion" class="tsd-anchor"></a>
					<h3>apply<wbr>Quaternion</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">apply<wbr>Quaternion<span class="tsd-signature-symbol">(</span>quaternion<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#applyQuaternion">applyQuaternion</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:219</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>quaternion: <span class="tsd-signature-type">Quaternion</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="attach" class="tsd-anchor"></a>
					<h3>attach</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">attach<span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#attach">attach</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:333</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Adds object as a child of this, while maintaining the object&#39;s world transform.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="clear" class="tsd-anchor"></a>
					<h3>clear</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">clear<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#clear">clear</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:328</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Removes all child objects.</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="clone" class="tsd-anchor"></a>
					<h3>clone</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">clone<span class="tsd-signature-symbol">(</span>recursive<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#clone">clone</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:381</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> recursive: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="copy" class="tsd-anchor"></a>
					<h3>copy</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">copy<span class="tsd-signature-symbol">(</span>source<span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a>, recursive<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#copy">copy</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:388</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>source: <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h5>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> recursive: <span class="tsd-signature-type">boolean</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="createChildNodes" class="tsd-anchor"></a>
					<h3>create<wbr>Child<wbr>Nodes</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">create<wbr>Child<wbr>Nodes<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#createChildNodes">createChildNodes</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L119">source/nodes/MapHeightNode.ts:119</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Create the child nodes to represent the next tree level.</p>
								</div>
								<p>These nodes should be added to the object, and their transformations matrix should be updated.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="dispatchEvent" class="tsd-anchor"></a>
					<h3>dispatch<wbr>Event</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">dispatch<wbr>Event<span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">{ </span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> }</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#dispatchEvent">dispatchEvent</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:47</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Fire an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>event: <span class="tsd-signature-symbol">{ </span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> }</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-index-signature">
											<h5><span class="tsd-signature-symbol">[</span>attachment: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></h5>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="getNeighbors" class="tsd-anchor"></a>
					<h3>get<wbr>Neighbors</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Neighbors<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol">[]</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getNeighbors">getNeighbors</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L294">source/nodes/MapNode.ts:294</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Get all the quad tree nodes neighbors. Are considered neighbors all the nodes directly in contact with a edge of this node.</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol">[]</span></h4>
							<p>The neighbors array, if no neighbors found returns empty.</p>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="getNeighborsDirection" class="tsd-anchor"></a>
					<h3>get<wbr>Neighbors<wbr>Direction</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Neighbors<wbr>Direction<span class="tsd-signature-symbol">(</span>direction<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol">[]</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getNeighborsDirection">getNeighborsDirection</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L282">source/nodes/MapNode.ts:282</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Get all the neighbors in a specific direction (left, right, up down).</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>direction: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Direction to get neighbors.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapNode.MapNode.html" class="tsd-signature-type" data-tsd-kind="Class">MapNode</a><span class="tsd-signature-symbol">[]</span></h4>
							<p>The neighbors array, if no neighbors found returns empty.</p>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getObjectById" class="tsd-anchor"></a>
					<h3>get<wbr>Object<wbr>ById</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Object<wbr>ById<span class="tsd-signature-symbol">(</span>id<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getObjectById">getObjectById</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:339</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Searches through the object&#39;s children and returns the first with a matching id.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>id: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Unique number of the object instance</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getObjectByName" class="tsd-anchor"></a>
					<h3>get<wbr>Object<wbr>ByName</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Object<wbr>ByName<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getObjectByName">getObjectByName</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:345</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Searches through the object&#39;s children and returns the first with a matching name.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>String to match to the children&#39;s Object3d.name property.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getObjectByProperty" class="tsd-anchor"></a>
					<h3>get<wbr>Object<wbr>ByProperty</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Object<wbr>ByProperty<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, value<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getObjectByProperty">getObjectByProperty</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:347</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
								</li>
								<li>
									<h5>value: <span class="tsd-signature-type">string</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Object3D</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldDirection" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Direction</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Direction<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getWorldDirection">getWorldDirection</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:352</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldPosition" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Position</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Position<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getWorldPosition">getWorldPosition</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:349</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldQuaternion" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Quaternion</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Quaternion<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getWorldQuaternion">getWorldQuaternion</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:350</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Quaternion</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Quaternion</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="getWorldScale" class="tsd-anchor"></a>
					<h3>get<wbr>World<wbr>Scale</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">get<wbr>World<wbr>Scale<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#getWorldScale">getWorldScale</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:351</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>target: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="hasEventListener" class="tsd-anchor"></a>
					<h3>has<wbr>Event<wbr>Listener</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">has<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#hasEventListener">hasEventListener</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:34</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Checks if listener is added to an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>type: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The type of event to listen to.</p>
									</div>
								</li>
								<li>
									<h5>listener: <span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The function that gets called when the event is fired.</p>
									</div>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>event: <span class="tsd-signature-type">Event</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="initialize" class="tsd-anchor"></a>
					<h3>initialize</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">initialize<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#initialize">initialize</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L74">source/nodes/MapHeightNode.ts:74</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Initialize resources that require access to data from the MapView.</p>
								</div>
								<p>Called automatically by the constructor for child nodes and MapView when a root node is attached to it.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
					<a name="loadHeightGeometry" class="tsd-anchor"></a>
					<h3>load<wbr>Height<wbr>Geometry</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">load<wbr>Height<wbr>Geometry<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">&gt;</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#loadHeightGeometry">loadHeightGeometry</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L118">source/nodes/MapHeightNodeShader.ts:118</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Load height texture from the server and create a geometry to match it.</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Promise</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">&gt;</span></h4>
							<p>Returns a promise indicating when the geometry generation has finished.</p>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
					<a name="loadTexture" class="tsd-anchor"></a>
					<h3>load<wbr>Texture</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">load<wbr>Texture<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#loadTexture">loadTexture</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L91">source/nodes/MapHeightNodeShader.ts:91</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Load tile texture from the server.</p>
								</div>
								<p>Aditionally in this height node it loads elevation data from the height provider and generate the appropiate maps.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="localToWorld" class="tsd-anchor"></a>
					<h3>local<wbr>ToWorld</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">local<wbr>ToWorld<span class="tsd-signature-symbol">(</span>vector<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#localToWorld">localToWorld</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:301</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates the vector from local space to world space.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vector: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A local vector.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="lookAt" class="tsd-anchor"></a>
					<h3>look<wbr>At</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">look<wbr>At<span class="tsd-signature-symbol">(</span>vector<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Vector3</span>, y<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, z<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#lookAt">lookAt</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:313</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Rotates object to face point in space.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vector: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A world vector to look at.</p>
									</div>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> y: <span class="tsd-signature-type">number</span></h5>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> z: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="nodeReady" class="tsd-anchor"></a>
					<h3>node<wbr>Ready</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">node<wbr>Ready<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#nodeReady">nodeReady</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNode.ts#L107">source/nodes/MapHeightNode.ts:107</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Increment the child loaded counter.</p>
								</div>
								<p>Should be called after a map node is ready for display.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
					<a name="raycast" class="tsd-anchor"></a>
					<h3>raycast</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-overwrite">
						<li class="tsd-signature tsd-kind-icon">raycast<span class="tsd-signature-symbol">(</span>raycaster<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Raycaster</span>, intersects<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Intersection</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Overrides <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#raycast">raycast</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L152">source/nodes/MapHeightNodeShader.ts:152</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Overrides normal raycasting, to avoid raycasting when isMesh is set to false.</p>
								</div>
								<p>Switches the geometry for a simpler one for faster raycasting.</p>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>raycaster: <span class="tsd-signature-type">Raycaster</span></h5>
								</li>
								<li>
									<h5>intersects: <span class="tsd-signature-type">Intersection</span><span class="tsd-signature-symbol">[]</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="remove" class="tsd-anchor"></a>
					<h3>remove</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">remove<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">...</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#remove">remove</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:323</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Removes object as child of this object.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagRest">Rest</span> <span class="tsd-signature-symbol">...</span>object: <span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">[]</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="removeEventListener" class="tsd-anchor"></a>
					<h3>remove<wbr>Event<wbr>Listener</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">remove<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#removeEventListener">removeEventListener</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/EventDispatcher.d.ts:41</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Removes a listener from an event type.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>type: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The type of the listener that gets removed.</p>
									</div>
								</li>
								<li>
									<h5>listener: <span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">void</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The listener function that gets removed.</p>
									</div>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>event: <span class="tsd-signature-type">Event</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateOnAxis" class="tsd-anchor"></a>
					<h3>rotate<wbr>OnAxis</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotate<wbr>OnAxis<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#rotateOnAxis">rotateOnAxis</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:246</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Rotate an object along an axis in object space. The axis is assumed to be normalized.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A normalized vector in object space.</p>
									</div>
								</li>
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The angle in radians.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateOnWorldAxis" class="tsd-anchor"></a>
					<h3>rotate<wbr>OnWorld<wbr>Axis</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotate<wbr>OnWorld<wbr>Axis<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#rotateOnWorldAxis">rotateOnWorldAxis</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:253</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Rotate an object along an axis in world space. The axis is assumed to be normalized. Method Assumes no rotated parent.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A normalized vector in object space.</p>
									</div>
								</li>
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The angle in radians.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateX" class="tsd-anchor"></a>
					<h3>rotateX</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotateX<span class="tsd-signature-symbol">(</span>angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#rotateX">rotateX</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:259</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateY" class="tsd-anchor"></a>
					<h3>rotateY</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotateY<span class="tsd-signature-symbol">(</span>angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#rotateY">rotateY</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:265</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="rotateZ" class="tsd-anchor"></a>
					<h3>rotateZ</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">rotateZ<span class="tsd-signature-symbol">(</span>angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#rotateZ">rotateZ</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:271</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromAxisAngle" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Axis<wbr>Angle<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, angle<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#setRotationFromAxisAngle">setRotationFromAxisAngle</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:224</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
								<li>
									<h5>angle: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromEuler" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Euler</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Euler<span class="tsd-signature-symbol">(</span>euler<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Euler</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#setRotationFromEuler">setRotationFromEuler</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:229</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>euler: <span class="tsd-signature-type">Euler</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromMatrix" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Matrix</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Matrix<span class="tsd-signature-symbol">(</span>m<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Matrix4</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#setRotationFromMatrix">setRotationFromMatrix</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:234</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>m: <span class="tsd-signature-type">Matrix4</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="setRotationFromQuaternion" class="tsd-anchor"></a>
					<h3>set<wbr>Rotation<wbr>From<wbr>Quaternion</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Rotation<wbr>From<wbr>Quaternion<span class="tsd-signature-symbol">(</span>q<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Quaternion</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#setRotationFromQuaternion">setRotationFromQuaternion</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:239</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>q: <span class="tsd-signature-type">Quaternion</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="simplify" class="tsd-anchor"></a>
					<h3>simplify</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">simplify<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#simplify">simplify</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L197">source/nodes/MapNode.ts:197</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Simplify node, remove all children from node, store them in cache.</p>
								</div>
								<p>Reset the subdivided flag and restore the visibility.</p>
								<p>This base method assumes that the node implementation is based off Mesh and that the isMesh property is used to toggle visibility.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
					<a name="subdivide" class="tsd-anchor"></a>
					<h3>subdivide</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
						<li class="tsd-signature tsd-kind-icon">subdivide<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#subdivide">subdivide</a></p>
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapNode.ts#L169">source/nodes/MapNode.ts:169</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Subdivide node,check the maximum depth allowed for the tile provider.</p>
								</div>
								<p>Uses the createChildNodes() method to actually create the child nodes that represent the next tree level.</p>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="toJSON" class="tsd-anchor"></a>
					<h3>toJSON</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">toJSON<span class="tsd-signature-symbol">(</span>meta<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-symbol">{ </span>geometries<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>images<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>materials<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>textures<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol"> }</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#toJSON">toJSON</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:374</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> meta: <span class="tsd-signature-symbol">{ </span>geometries<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>images<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>materials<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">; </span>textures<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol"> }</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter">
											<h5>geometries<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>images<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>materials<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
										<li class="tsd-parameter">
											<h5>textures<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></h5>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateOnAxis" class="tsd-anchor"></a>
					<h3>translate<wbr>OnAxis</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translate<wbr>OnAxis<span class="tsd-signature-symbol">(</span>axis<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#translateOnAxis">translateOnAxis</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:277</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>axis: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A normalized vector in object space.</p>
									</div>
								</li>
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>The distance to translate.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateX" class="tsd-anchor"></a>
					<h3>translateX</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translateX<span class="tsd-signature-symbol">(</span>distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#translateX">translateX</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:283</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Translates object along x axis by distance.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Distance.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateY" class="tsd-anchor"></a>
					<h3>translateY</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translateY<span class="tsd-signature-symbol">(</span>distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#translateY">translateY</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:289</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Translates object along y axis by distance.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Distance.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="translateZ" class="tsd-anchor"></a>
					<h3>translateZ</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">translateZ<span class="tsd-signature-symbol">(</span>distance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#translateZ">translateZ</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:295</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Translates object along z axis by distance.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>distance: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Distance.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="nodes_MapHeightNodeShader.MapHeightNodeShader.html" class="tsd-signature-type" data-tsd-kind="Class">MapHeightNodeShader</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="traverse" class="tsd-anchor"></a>
					<h3>traverse</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">traverse<span class="tsd-signature-symbol">(</span>callback<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#traverse">traverse</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:356</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>callback: <span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="traverseAncestors" class="tsd-anchor"></a>
					<h3>traverse<wbr>Ancestors</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">traverse<wbr>Ancestors<span class="tsd-signature-symbol">(</span>callback<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#traverseAncestors">traverseAncestors</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:360</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>callback: <span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="traverseVisible" class="tsd-anchor"></a>
					<h3>traverse<wbr>Visible</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">traverse<wbr>Visible<span class="tsd-signature-symbol">(</span>callback<span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#traverseVisible">traverseVisible</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:358</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>callback: <span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol"> =&gt; </span><span class="tsd-signature-type">any</span></h5>
									<ul class="tsd-parameters">
										<li class="tsd-parameter-signature">
											<ul class="tsd-signatures tsd-kind-type-literal tsd-is-external">
												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>object<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Object3D</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
											</ul>
											<ul class="tsd-descriptions">
												<li class="tsd-description">
													<h4 class="tsd-parameters-title">Parameters</h4>
													<ul class="tsd-parameters">
														<li>
															<h5>object: <span class="tsd-signature-type">Object3D</span></h5>
														</li>
													</ul>
													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
												</li>
											</ul>
										</li>
									</ul>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateMatrix" class="tsd-anchor"></a>
					<h3>update<wbr>Matrix</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>Matrix<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#updateMatrix">updateMatrix</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:365</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates local transform.</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateMatrixWorld" class="tsd-anchor"></a>
					<h3>update<wbr>Matrix<wbr>World</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>Matrix<wbr>World<span class="tsd-signature-symbol">(</span>force<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#updateMatrixWorld">updateMatrixWorld</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:370</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates global transform of the object and its children.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5><span class="tsd-flag ts-flagOptional">Optional</span> force: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateMorphTargets" class="tsd-anchor"></a>
					<h3>update<wbr>Morph<wbr>Targets</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>Morph<wbr>Targets<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#updateMorphTargets">updateMorphTargets</a></p>
								<ul>
									<li>Defined in node_modules/three/src/objects/Mesh.d.ts:21</li>
								</ul>
							</aside>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="updateWorldMatrix" class="tsd-anchor"></a>
					<h3>update<wbr>World<wbr>Matrix</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">update<wbr>World<wbr>Matrix<span class="tsd-signature-symbol">(</span>updateParents<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span>, updateChildren<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#updateWorldMatrix">updateWorldMatrix</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:372</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>updateParents: <span class="tsd-signature-type">boolean</span></h5>
								</li>
								<li>
									<h5>updateChildren: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
					<a name="worldToLocal" class="tsd-anchor"></a>
					<h3>world<wbr>ToLocal</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
						<li class="tsd-signature tsd-kind-icon">world<wbr>ToLocal<span class="tsd-signature-symbol">(</span>vector<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<p>Inherited from <a href="nodes_MapHeightNode.MapHeightNode.html">MapHeightNode</a>.<a href="nodes_MapHeightNode.MapHeightNode.html#worldToLocal">worldToLocal</a></p>
								<ul>
									<li>Defined in node_modules/three/src/core/Object3D.d.ts:307</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Updates the vector from world space to local space.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vector: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>A world vector.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="prepareMaterial" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> prepare<wbr>Material</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">prepare<wbr>Material<span class="tsd-signature-symbol">(</span>material<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Material</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/tentone/geo-three/blob/bbd604d/source/nodes/MapHeightNodeShader.ts#L56">source/nodes/MapHeightNodeShader.ts:56</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>Prepare the three.js material to be used in the map tile.</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>material: <span class="tsd-signature-type">Material</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Material to be transformed.</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Material</span></h4>
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